| Name | Type | Cat. | Power | Acc. | PP | Effect | Prob(%) |
|---|---|---|---|---|---|---|---|
| Bounce | 85 | 85 | 5 | No description for gen 1-3 moves | 30% | ||
| Fly | 90 | 95 | 15 | No description for gen 1-3 moves | — | ||
| Flying Press | 100 | 95 | 10 | The user dives down onto the target from the sky. This move is both Fighting and Flying type. | — | ||
| Highjumpkick | 130 | 90 | 10 | No description for gen 1-3 moves | — | ||
| Jump Kick | 100 | 95 | 10 | No description for gen 1-3 moves | — | ||
| Magnet Rise | — | — | 5 | The user levitates using electrically generated magnetism for five turns. | — | ||
| Sky Drop | 60 | 100 | 10 | It takes the enemy into the sky, where it can't attack. It is dropped next turn. | — | ||
| Splash | — | — | 40 | No description for gen 1-3 moves | — | ||
| Telekinesis | — | — | 15 | The user makes the target float with psychic power. The target is easier to hit for three turns. | — |