MovesThatRequireRecharging


Name Type Cat. Power Acc. PP Effect Prob(%)
Blast Burn
Category
150 90 5 No description for gen 1-3 moves
Eternabeam
Category
160 90 5 Eternatus's most powerful attack. The user must rest on the next turn.
Fist of Fate
Category
150 100 5 An Earth shattering punch that requies the user to recharge on the next turn. 100%
Frenzy Plant
Category
150 90 5 No description for gen 1-3 moves
Giga Impact
Category
150 90 5 A severely damaging attack that makes the user rest on the next turn.
Hydro Cannon
Category
150 90 5 No description for gen 1-3 moves
Hyper Beam
Category
150 90 5 No description for gen 1-3 moves
Meteor Rush
Category
150 100 5 The user attacks with its thick leek. The user must rest on the next turn.
Prismaticlaser
Category
160 100 10 The user shoots powerful lasers using prism power. The user can't move on the next turn.
Roar of Time
Category
150 90 5 An attack which distorts time. The user must rest on the next turn.
Rock Wrecker
Category
150 90 5 The foe is hit with a huge boulder. The user can't move on the next turn.